Wonderland by Andrew Kolb drags you down the rabbit hole into a dangerous, absurd, and instantly recognizable Wonderland – designed for play as a dungeon crawl with a strong action and combat focus. As Kolb’s follow-up to Neverland and Oz, this book delivers a different kind of adventure: less wandering, more delving, getting lost, and fighting your way back out.
Expect twisted whimsy, sharp humor, nasty surprises, and a Wonderland that constantly tries to trick you. Inspired by Lewis Carroll’s classic characters and tone, the setting is built to be used at the table: weird locations, encounter ideas, foes, hooks, and practical tools that help a GM run sessions fast and keep players leaning forward.
Visually, it’s pure Kolb – a bold, collage-forward style that sets the mood immediately and makes every spread feel like an invitation to trouble. Often used as 5e-compatible at the table, it’s easy to drop into an existing fantasy campaign or run as a standalone nightmare-fairytale crawl.
Perfect for
– Groups who want a dungeon crawl with surreal fairy-tale chaos
– GMs who love usable content and plug-and-play adventure fuel
– Players who enjoy weird humor, dangerous choices, and mythic madness
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