Hacking in Mothership can be a lucrative, if dangerous, skill for any crewmember: it opens doors, turns gun turrets and exposes information nobody wanted found. Most hacking checks are simple. But when the scenario calls for something meatier, say breaking into a corporate research station’s primary database, you want a Network.
The Hacker’s Handbook is a two-page pamphlet supplement for the Mothership RPG by Sean McCoy, Luke Gearing and Kevin Whitlock. It gives the Warden simple, intuitive rules for building Networks to hack, a Response table for when the hack fails, a User Accounts system that lets everyone at the table join in rather than leaving the hacker on a solo mission, a new Exploitation loadout for character creation and an equipment section full of decks, gear and single-use software. It works just as well in any other cyberpunk or sci-fi game.
Compatible with Mothership first edition; you need the core rules to play.
With free shipping across the Netherlands.






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