A riddle lights up the skies over the Seven Realms, and everyone wants to solve it. Serena Carterett means to make sure the wrong people don’t get there first.
Serena leads a team of masqueraders, shapeshifters, and reformed thieves whose usual job is fighting crime, not chasing ancient mysteries. Solving century-old riddles has never been in the brief — until the Seven Dreams riddle appears overhead, promising a door to a power unimaginably dangerous in the wrong hands.
The criminal Yllandu want it, backed by a powerful Lokant employer. Scholars, sorcerers, and treasure-hunters are already spreading across the worlds in search of the seven keys. Serena’s band of misfits has to out-think, out-run, and out-manoeuvre all of them — a hunt that will carry her team clear across the Seven Realms, and straight into the darkness of their own past.
To win could change everything. To lose isn’t a thing Serena’s willing to consider.
A Lokant Libraries adventure — a riddle in the skies, a puzzle spanning worlds, and a door nobody can afford to leave unlocked.






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